I had this long-winded post planned about the stuff I could be working on and juggling my priorities, but you know what? I think it’s time I followed the advice …
A process document to help remind players of the Deathwatch Roleplaying Game of many of the ways their Space Marines can be badass.
Easing the frustrations of Deathwatch players and gamemasters with a condensed and corrected summary of the character creation process.
Folks often play roleplaying games to feel like badasses – but could the ultimate badasses of Deathwatch be too much of a good thing?
It’s a new year and there’s a new look to the website to go with it! Here are some thoughts and wishes as 2016 passes into 2017.
How do I ensure the Star Wars: Force and Destiny RPG brings its flavour to the fore?
I attempt to put the horrid sensations of an anxiety attack into words, in the hope of learning how to repulse one.
Now that I know I’m a game master, which game masters should I look to as examples?
After my first tabletop RPG (Star Wars: Force and Destiny) session as game master in a few years, I look back at my preparation and the session itself.
I like podcasts. I tend to stay away from ones that are explicitly about life change and coaching, especially single host ones; they tend to get didactic. Which is why I …