Session 1 of the Deathwatch game turned into four hours of explosions and swagger. Read on to find out how!
A social media activity leads me to planning a one-shot roleplaying game session in two months. The first question: Am I nuts?
Whenever I’ve attempted to be the game master for a group of players in a tabletop roleplaying game, I’ve almost always decided to try to create my own adventures for them. I …
It’s a few years ago; more than three but less than six, I think. I’ve had Primetime Adventures for a bit and am in love with the idea of its …
I review five folks being paid to be RPG game masters to get direction for going all-in on being a GM myself.
If the Star Wars Roleplaying rules turn each die roll into a shopping trip, how can you make it a quick hand basket shop instead of a trolley-filler?
A process document to help remind players of the Deathwatch Roleplaying Game of many of the ways their Space Marines can be badass.
Easing the frustrations of Deathwatch players and gamemasters with a condensed and corrected summary of the character creation process.
Folks often play roleplaying games to feel like badasses – but could the ultimate badasses of Deathwatch be too much of a good thing?
Now that I know I’m a game master, which game masters should I look to as examples?