If the Star Wars Roleplaying rules turn each die roll into a shopping trip, how can you make it a quick hand basket shop instead of a trolley-filler?
A Gary Vaynerchuk video gets me thinking about revisiting Shameless Maya’s Shameless Challenge through the lens of being a game master.
I had this long-winded post planned about the stuff I could be working on and juggling my priorities, but you know what? I think it’s time I followed the advice …
A process document to help remind players of the Deathwatch Roleplaying Game of many of the ways their Space Marines can be badass.
Easing the frustrations of Deathwatch players and gamemasters with a condensed and corrected summary of the character creation process.
Folks often play roleplaying games to feel like badasses – but could the ultimate badasses of Deathwatch be too much of a good thing?
How do I ensure the Star Wars: Force and Destiny RPG brings its flavour to the fore?
Now that I know I’m a game master, which game masters should I look to as examples?
After my first tabletop RPG (Star Wars: Force and Destiny) session as game master in a few years, I look back at my preparation and the session itself.
In last week’s post, I wrote about my struggle to find a unifying theme for my diverse skills (voice work, process documentation, presentation) and the end of that struggle when …