In Getting Out vs. Giving In, pt. 1, I introduced an idea I’ve been nutting out about the things we invest ourselves in that aren’t really for us, and that we can tell the difference between them and the things that really matter by figuring out whether we’re getting out or giving in.
I’m focusing the content of this post on the first idea: How to tell when we’re getting out of something that doesn’t matter. And I’m doing so by talking about a very recent example: my realisation, after over two and a half decades in the hobby, that I needed to get out of tabletop roleplying games.